brainstorming

every creative task starts as a conversation that ends in an approved design — not in code. the design may be two sentences; the approval is never skippable.

what it teaches

classify the request first; the path scales with the work:

  • Spike — feasibility probe. present question + probe plan, get a nod, investigate cheaply, report a recommendation.
  • Bounded — change to an existing flow. ask what matters, present a short design in chat, stop for an explicit yes.
  • Architectural — new subsystems or interface changes. full process: questions one at a time, 2–3 approaches with trade-offs, sectioned design, written spec, then implementation plan.

the ratchet is one-way: hidden complexity discovered mid-task upgrades the path; nothing downgrades.

why it exists

"Too simple to need approval" is where unexamined assumptions waste the most work. an agent codes a "simple" form — three fields to collect user data. feature approved, then the data retention policy forbids storing that data; form removed. wasted implementation, re-review, rollback. a two-sentence design asking "what data and why" surfaces the decision before coding. simple tasks get a short design, not a skipped one — the artifact scales, the approval gate does not.

the rules

  • no implementation until the human partner approves the intent — every path, every scale.
  • questions one at a time; prefer multiple choice.
  • propose approaches with a recommendation and reasoning; YAGNI ruthlessly.
  • architectural work ends in a committed spec the partner reviewed.

when to use

before creating features, building components, or modifying behavior — any creative work. the hardest gate to respect is the bounded one: two-sentence design, temptation to keep typing.

good and bad

bad

request: add workflow approvals
action: start coding the first plausible UI

the agent commits before actor, flow, and acceptance boundary are known. code written against assumed intent encodes wrong requirements at full implementation cost; the correction arrives after review or rollout — the most expensive moment to find a wrong actor or a forbidden data path. each detour also spends the partner's review attention rejecting work instead of shaping it.

good

actor: reviewer
outcome: approve or reject one waiting workflow step
open decision: whether expiry auto-rejects

smallest specification questions resolved before implementation. a two-sentence design with an explicit yes means the code implements shared intent — review compares against an agreement, not a guess. kept up at every scale, implementation cost goes only to approved directions and the partner's authority stays inside the loop where it changes outcomes cheaply.

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