hairline

the quiet draughtsman

A hairline figure is an instrument, not decoration: one object, one gesture, one bright stroke, and a rest pose good enough to be the thumbnail. The figure answers the pointer; it never chases it.

answers, never chasesone bright strokerest is the thumbnail

Quiet isometric line figures that answer the pointer: picking, theming, reviewing, and inventing them.

methodology

  1. Name the figure's job on this surface in one line. If you cannot, use no figure.
  2. Use the package at the call site and map its six theme variables to the app's tokens. The plate colour must equal the surface behind it.
  3. Hold every figure to the ten rules. Flicker under a still pointer means the hit test reads the moving pose.
  4. Judge by hand on a slider at rest, answering, 240 px, both intensity ends, and both themes. Say so when a figure was not looked at.

contents

  • trainedthe mental model, the two clocks, the flicker loop, and what to refuse
  • galleryall nineteen figures live, one intensity slider, three themes, and each figure's read-out
  • rulesthe ten rules with their numbers and rejection tests, plus the frame law
  • packagethe api, the nineteen figures by job, theme tokens, touch, and brand adoption without a wrapper
  • createinventing a figure: concept test, frozen kernel, validator, look sheet, and the slider-bench process

search pages

go to any page